//+--------------------------------------------------------------------------------
//| Copyright (c) 2012 - 2013 ### an.vuongngocduy
//| This file is a part of Compact Game Engine (CGE)
//+--------------------------------------------------------------------------------
#include "cgeImageTranscoderPNG.h"

namespace cge
{
	namespace gfx
	{
		//=========================================================================================
		s8 ImageTranscoderPNG::LoadImage(Stream& inStream, Image& image) const
		{
			Image::Descriptor* desc = this->lockOn(image);
			return 0;
		}

		//=========================================================================================
		s8 ImageTranscoderPNG::SaveImage(Stream& outStream, const Image& image) const
		{
			return 0;
		}

		//=========================================================================================
	}
}